Is It Legal To Play Fantasy Football For Money
Play EURO 2020 Fantasy Football
EURO 2020 Fantasy Football is the game that lets you pick and manage your own dream team for the tournament. You'll get points based on your players' real-life performances.
Matchdays
EURO 2020 Fantasy Football works by matchdays. There are seven matchdays in total, corresponding to the three rounds of games in the group stage, plus the round of 16, quarter-finals, semi-finals and final.
EURO 2020 Fantasy Football: All you need to know
Picking your squad
Squad Size
To get started, you'll need to pick a squad of 15 players:
- Two goalkeepers
- Five defenders
- Five midfielders
- Three forwards
Budget
In Fantasy Football, each player in EURO 2020 is assigned a virtual price. You'll get an initial €100 million to spend on your squad, which rises to €105 million from the round of 16 onwards.
Number of players per team
There's a limit on how many players you can select from one national team. This limit changes as the tournament progresses.
- For the group stage, you can pick a maximum of three players from the same team
- For the round of 16, you can pick a maximum of four players from the same team
- For the quarter-finals, you can pick a maximum of five players from the same team
- For the semi-finals, you can pick a maximum of six players from the same team
- For the final, you can pick a maximum of eight players from the same team
Managing your squad
Picking your starting XI
For each matchday throughout the tournament, you'll need to select 11 starting players from your 15-player squad.
You'll need to save your team before each matchday deadline, which is the kick-off time of the first game within the matchday.
All your matchday points will be scored by the players in your starting XI. If any of your starting players don't play that matchday, they'll be automatically replaced by your substitutes (as long as formation rules aren't broken). Have a look at the Substitutions section for more information.
Formations
You can choose any formation for your team, as long as you've picked one goalkeeper, at least three defenders, at least two midfielders and at least one forward in your starting XI.
Selecting a captain
Every time you save your team, you'll need to pick a captain from your starting XI. That player's points will be doubled for that matchday.
If your captain doesn't score as highly as you'd like, you have the option to switch to another player who is in action on a later day within that matchday. In fact, because matchdays are spread across several days, you can switch your captain several times – giving you the chance to double the score of a different player you think will do better in that matchday. However, bear in mind that if you aren't happy with your new captain's score, you won't be able to change back.
If your captain doesn't play on a particular matchday, and you haven't made any subs during that matchday, your captain will be automatically subbed out. However, his replacement won't get the captain's double-points bonus.
If your captain doesn't play in a matchday where you've made other substitutions, your captain won't be subbed out – and none of your players will score double for that matchday.
TIP: Select a captain from a team playing on the first day of a matchday. That way, if he doesn't score as many points as you would have liked, you can switch captain to one of your players who is playing later in the matchday.
Substitutions
Manual substitutions
Between matchdays, you can make as many subs within your squad as you like.
After all matches on a single day have finished and before the next matches within that matchday kick off, you can:
- Sub out a maximum of four players (unless they've been sent off), and replace them with any of your substitutes whose teams are yet to play within the matchday. Any players that you sub out will score zero points for that matchday
- Change your captain to another player from your squad whose team are yet to play. Your original captain's double-points bonus will be lost, and your new captain's score for that matchday will be doubled.
Bear in mind that:
- Once you confirm your subs or change of captain, those changes can't be reversed
- Once the games on the final day of the matchday have kicked off, you can't make changes to your team. Any changes you make will only be applied to the next matchday
- Once you've made manual substitutions or changed your captain within a matchday, if any of your starting XI don't play in real life, they won't be automatically subbed out. Have a look at the section about automatic substitutions for more information
TIP: Because you can make subs mid-matchday, try picking a squad with a balance of players in action over the various days within the matchday. That way, if your initial players don't perform, you can sub them out for players you think will have a better chance of getting you more points.
Automatic substitutions
If you don't make any substitutions or change your captain within a matchday, some of your players might be automatically subbed out.
You can order your substitutes by priority in case any of your starting XI doesn't play that matchday.
- If your goalkeeper doesn't play in a matchday, then your replacement goalkeeper will be substituted in, as long as he has played
- If any of your starting outfield players don't play in a matchday, they'll be automatically subbed out. The player subbed in will be the highest-priority substitute who has played in the matchday, and whose substitution doesn't break formation rules
- If you switch the priority order of your subs once a matchday has started, that will count as a manual substitution and no automatic substitutions will kick in for the remainder of that matchday.
Remember that your XI always has to have one goalkeeper, at least three defenders, at least two midfielders and at least one forward. So for example, if your starting XI has three defenders and one of those defenders doesn't play in a matchday, he'll be subbed out for the highest-priority defender on your bench.
Making transfers
Transferring players in and out of your squad helps you get more points throughout the tournament.
Before EURO 2020 kicks off, you can make as many transfers as you like as long as you stay within the budget. You can also make as many transfers as you like between the group stage and round of 16.
Throughout the competition, you get free transfers each matchday. The number of free transfers you can make depends on the stage of the tournament.
For every transfer you make beyond your quota of free transfers, you'll have four points deducted from your points total.
Phase | Number of free transfers |
Before tournament starts | Unlimited |
During group stage | 2 per matchday |
Before round of 16 | Unlimited |
Before quarter-finals | 3 |
Before semi-finals | 5 |
Before final | 5 |
If you don't use your free transfers between matchdays, you'll only be able to carry one forward to the next matchday – meaning you can't stockpile free transfers over several rounds. If you use your Wildcard or Limitless chip, then no free transfers get carried forward. And once the knockout stage starts, you can't carry any free transfers forward between matchdays.
Player prices
Player prices will remain the same until Matchday 3. Once the Matchday 2 deadline has passed, we'll adjust some players' prices based on their performances in the first couple of games. Prices will keep changing throughout the tournament, depending on how many points they score.
Chips
Chips allow you to make unlimited changes to your squad. You get two chips, which you can play once each throughout the competition. Chips can be played on any matchday except Matchday 4 (round of 16), when everyone automatically gets unlimited free transfers.
Who makes your EURO 2020 Fantasy Football line-up?
Wildcard
The Wildcard gives you the chance to change your squad as much as you like. When you play it you can make free unlimited transfers, and any players you transfer in will stay in your squad once that matchday has finished.
The normal rules for automatic substitutions, manual substitutions and captain changes still apply when playing your Wildcard, as well as formation constraints and the number of players you can pick from one team.
If you've already made transfers ahead of a matchday and you then play your Wildcard, the transfers you've made previously will be cancelled, along with any points deductions.
To play your Wildcard, select 'Activate wildcard' and then confirm the transfers you'd like to make.
This chip can be used only once and can be played at any time except Matchday 4 (the round of 16), when everyone gets unlimited transfers. Once you've played it, it can't be cancelled.
Limitless
Limitless gives you the chance to change your squad for one matchday only. When you play it, you get unlimited free transfers for that matchday with no budget restrictions. Once the matchday has finished, your squad will return to how it was before you played Limitless.
The normal rules for automatic substitutions, manual substitutions and captain changes still apply when playing Limitless, as well as formation constraints and the number of players you can pick from one team.
If you've already made transfers ahead of a matchday and you then play Limitless, the transfers you've made previously will be cancelled, along with any points deductions.
To play your Limitless, select 'Activate Limitless' and then confirm the transfers you'd like to make.
This chip can be used only once and can be played at any time except Matchday 4 (the round of 16). Once you've played it, it can't be cancelled.
Deadlines
Every matchday, teams will lock as soon as the first match within the matchday kicks off.
Gameweek | Deadline |
Matchday 1 | 11 June 21:00 CET |
Matchday 2 | 16 June 15:00 CET |
Matchday 3 | 20 June 18:00 CET |
Round of 16 | 26 June 18:00 CET |
Quarter-finals | 02 July 18:00 CET |
Semi-finals | 06 July 21:00 CET |
Final | 11 July 21:00 CET |
Any transfers you make after the deadline will only come into effect for the following matchday.
Scoring points
Throughout EURO 2020, your players will score points based on their real-life performances. Some actions are rewarded the same amount of points regardless of the player's position, others vary depending on where each player plays.
Action | Points |
All players | |
Appearance | 1 |
60 mins on pitch* | 2 |
Goals from outside the box | 1 |
Assist | 3 |
Winning a penalty | 2 |
Conceding a penalty | -1 |
Missing a penalty | -2 |
Yellow card | -1 |
Red card | -3 |
Own goal | -2 |
Goalkeepers | |
Scoring a goal | 6 |
Saving a penalty | 5 |
Clean sheet** | 4 |
Every 3 saves | 1 |
Every 2 goals conceded | -1 |
Defenders | |
Scoring a goal | 6 |
Clean sheet** | 4 |
Every 2 goals conceded | -1 |
Midfielders | |
Scoring a goal | 5 |
Clean sheet** | 1 |
Forwards | |
Scoring a goal | 4 |
*Includes 1 point for appearance
**Points only awarded when the player plays at least 60 minutes.
Bear in mind that once your points have been calculated, they won't be adjusted.
Clean sheets
Players get points for a clean sheet when they play at least 60 minutes and their team doesn't concede a goal while they are on the pitch.
If a player has already been subbed off when their team concedes a goal, that player's clean sheet bonus won't be affected.
Red cards
If a player gets a red card, they'll continue to be penalised for goals conceded by their team after they've been sent off.
If a player gets a yellow card and then a red card, they'll only be penalised for the red card.
If your captain gets a red card, you can transfer the captaincy to one of your other starting XI, as long as your new captain hasn't already played yet within the matchday.
You can't sub off players who get a red card.
Assists
A player gets points for an assist whenever he plays the final pass, cross, header or shot which leads to a goal. This also applies to set plays (corners, free-kicks and throw-ins).
Players also get points for an assist if a goal is scored on the rebound when they've shot against the post or bar, or after their shot has been blocked on the goal line by an opposition player.
They'll also get points for an assist when their pass, shot or cross leads to an own goal. Players that win a penalty won't get points for an assist – instead, they'll get two points for winning the penalty.
Only one player can get points for an assist for any one goal.
When a goal is scored from a solo run or dribble, no player will be credited with the assist.
Minutes played
To score points for some actions, players need to play a minimum of 60 full minutes, excluding added time. So if your player is substituted in the 60th minute, that will be counted as having played 59 minutes – and he won't get the points for those actions. Minutes played will be confirmed when your points are calculated at the end of each day.
Extra time and penalties
Players will keep scoring points throughout extra time. However, players can't score points for penalty shoot-outs.
Leagues
Private leagues
Private leagues give you the chance to battle for bragging rights among your friends, family and colleagues.
To create a league, go to 'Leagues' and select 'Create league'. Then invite others to join by sharing the league code.
You can also reactivate your leagues from the UEFA Champions League Fantasy Football game in the 'Leagues section.
Public leagues
Your team will be automatically included in the following leagues:
- The overall leaderboard with all other players around the world
- A league with other players from your country
- A league with other players who support the same EURO 2020 team as you
Contact us
If you have any other questions about EURO 2020 Fantasy Football, feel free to get in touch at fantasy@support.uefa.com.
*This game is not sponsored, endorsed, administered by, or associated with Apple Inc. or its subsidiaries or affiliates.
Is It Legal To Play Fantasy Football For Money
Source: https://www.uefa.com/uefaeuro-2020/news/0268-121c6d842f48-45f4db182115-1000--euro-2020-fantasy-rules/
Posted by: hayesbegfring.blogspot.com
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